01 · Build
You set up the hand.
Take one card from the deck or the top of the discard pile, and drop one. Nothing spectacular happens, which is why almost nobody values it: this is the turn that decides the next three.
The law of the marketYou always hold 8 building cards between hand and investments. Strategy cards do not count toward that limit.
02 · Risk
You form the investment.
Pair a Stock and a Return from the same industry and roll the die. If it lands in your favor, the investment goes face down and you take a Strategy card at no cost. If it goes against you, the cards return to your hand.
And if you regret itYou can optimize an investment without spending your turn: swap one card for another of the same type and discard one. Never while under attack.
03 · Dominate
You move the table.
Play a Strategy card: attack, protect yourself, or change the rules of the moment. You can only attack someone level with you or ahead of you. Nobody hits the player who is behind.
Immediate defenseWhen a red card hits you, answer with a blue one on the spot. With no defense, the blow lands.
RedAttacks. Played on your turn, or held for the exact moment.
BlueDefends. The only one played outside your turn.
GreenImproves an investment. One per investment, no more.
YellowPermanent bonus. Revealed at the end, when you declare victory.